Patch Overview
Patch 26.17 primarily focused on adjusting balance in the top lane and enhancing the end‑game scaling of combat‑style AD carries. It limited the top‑lane power of Nasus and Vayne, and granted scaling buffs to Maple AD carries such as Irelia, Qiyana, Yasuo, and Yone. Additionally, Xerath was over‑performing mid‑game, and Nocturne and Graves were strong in the jungle, so their skills and item balance were also adjusted. Sundered Sky did not have as negative an impact as expected, so some tweaks were made, and Stormrazor’s attack speed was increased to make it viable in builds again. [1]
Champion Balance Adjustments
Aurelion Sol: W cooldowns 22/20.5/19/17.5/16 s → 22/20/18/16/14 s are shortened, and Q mana cost 35/40/45/50/55 → 30/35/40/45/50 is reduced. [1]
Cho'Gath: E skill base damage 20/40/60/80/100 (+30% AP) → 30/50/70/90/110 (+30% AP) is increased. [1]
Graves: Q initial damage 50/75/100/125/150 (+65% bonus AD) → 50/75/100/125/150 (+55% bonus AD), and return damage 80/125/170/215/260 (+55/70/85/100/115% bonus AD) → 80/125/170/215/260 (+45/60/75/90/105% bonus AD) is decreased. [1]
Irelia: Q damage 5/25/45/65/85 (+70% AD) → 5/25/45/65/85 (+80% AD) is increased, and W AP ratio 7%/100 AP → 8%/100 AP is raised. R skill AP ratio 70% → 100% is standardized. [1]
LeBlanc: Attack speed ratio 0.4 → 0.625, growth rate 2.35% → 1.5% are adjusted. W and RW skill AP ratios 80% → 90% are increased. [1]
Nasus: Passive life steal 12/18/24% → 10/15/20% is decreased. [1]
Nocturne: Armor 38 → 36, health 655 → 640 is decreased. [1]
Qiyana: Q damage 70/100/130/160/190 (+85% bonus AD) → 80/110/140/170/200 (+90% bonus AD) is increased, and monster damage ratio 175% → 160% is decreased. [1]
Thresh: E skill active damage 75/120/165/210/255 (+70% AP) → 65/110/155/200/245 (+60% AP) is decreased. [1]
Trundle: W skill attack speed 30/45/60/75/90% → 30/50/70/90/110% is increased. [1]
Vayne: Base health 550 + 103 per level → 580 + 98 per level, health regeneration 3.5 + .55 per level → 4 + .5 per level, attack speed ratio .658 + 3.3% per level → .67 + 2.8% per level are adjusted. Q mana cost 30 → [1]
This document is an unverified draft reconstructed by AI from part of the official source text. Please refer to the original for missing content and exact scope of application. [1]
